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SMITE: Medusa's Deathmatch

This was by far my favorite adventure mode map that we developed for SMITE, featuring a brand new Egyptian art set. I was responsible for developing and set dressing the foliage for this map, as well as creating the spawn rooms for each team. I also helped to paint the ground material mask and place ground VFX.

I was responsible for developing the foliage and set dressing several islands on this map.

I was responsible for developing the foliage and set dressing several islands on this map.

Ground material blending done by me and Christian Davis.

Ground material blending done by me and Christian Davis.

Base camps were modeled by me. We wanted the players to feel as if they were in a subterranean space.

Base camps were modeled by me. We wanted the players to feel as if they were in a subterranean space.

Set dressing and ground VFX placement by me.

Set dressing and ground VFX placement by me.

Overhead shot of map.

Overhead shot of map.