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SMITE: Roman Arena - Foliage

For SMITE's new Arena map, I was responsible for creating the ground level foliage that we used for this game mode. Some meshes and textures I had initially developed for Conquest and adventure modes, but were re-visited and improved on for Arena. Hera in Greek mythology is symbolized with lilies and lotuses, so we thematically included these plants for lore.

In this shot I was responsible for creating the ground level foliage and the vases, as well as set dressing.

In this shot I was responsible for creating the ground level foliage and the vases, as well as set dressing.

Attack speed camp, where I was responsible for all of the associated foliage.

Attack speed camp, where I was responsible for all of the associated foliage.

Sculpt for the trees that were used for the attack speed camp. The trees are fairly modular because you can edit the branches using the individual pieces to create a new tree. The long vine was used to create roots.

Sculpt for the trees that were used for the attack speed camp. The trees are fairly modular because you can edit the branches using the individual pieces to create a new tree. The long vine was used to create roots.

A wide shot of the Arena pointed towards Hera's base. Look at that rainbow!

A wide shot of the Arena pointed towards Hera's base. Look at that rainbow!