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SMITE: Norse Assault - Skybox

Read more on how I made the skybox here: https://80.lv/articles/smite-stylized-environment-art-and-skybox-creation/
For SMITE's new Assault map, I was responsible for creating the skybox and VFXs associated with it. This was my first time painting a skydome, which was incredibly enjoyable. Developing the VFX for the aurora and eclipse was a fun challenge because of performance constraints that had to be kept in mind.

Skydome texture I painted for this map.

Skydome texture I painted for this map.

Aurora Borealis VFX I worked on, as seen in-game. Its hue shifts subtly over time, with solid teal parts that can be vert painted.

Aurora Borealis VFX I worked on, as seen in-game. Its hue shifts subtly over time, with solid teal parts that can be vert painted.

Close up of the VFX developed for monolithic structure.

Close up of the VFX developed for monolithic structure.

I was also responsible for creating the eclipse for this map.

I was also responsible for creating the eclipse for this map.

SMITE - Map Reveal - New Assault