This was the most challenging map I've worked on to date, as roles needed to be filled in not a lot of time. I was responsible for concepting, blocking out, modeling and world building the environment, as well as lighting it at the end. We had a lot of freedom to chose the thematic elements for this map, so we pushed the SMITE art style as much possible to create this vibrant map. I was very invested during the entire process of creating this map, as Joust has always been one of my favorite game modes.
-
SMITE Environment Team:
https://www.artstation.com/ayayron
https://www.artstation.com/gorillagills
https://www.artstation.com/trabbold