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Palia: Bahari Bay - Coast and Plains

Bahari was a zone where I took on a very central role in its development. I was the main environment artist assigned to the map, responsible for establishing the different biomes and overall color palettes of this region. It is a large map, so creating many unique locations throughout it was challenging. The majority amount of the final level design of northern Bahari was executed by me, along with the world building. Me and my peer Lou Dumont worked closely on this map to bring it to completion.

Vista assets made using Gaea. Panning cloud VFX made using UE's Niagara system. Foliage assets by me

Vista assets made using Gaea. Panning cloud VFX made using UE's Niagara system. Foliage assets by me

Biome assets by me, world building by Maya Mahalingam.

Biome assets by me, world building by Maya Mahalingam.

Biome assets by me and Daphne Fiato, world building by Maya Mahalingam.

Biome assets by me and Daphne Fiato, world building by Maya Mahalingam.